Apr 29, 2026 | Rankings

Top 10 Most Admirable Gamified Learning Companies in Southeast Asia

Gamified learning companies in Southeast Asia are rapidly transforming education and workforce training by blending games with digital learning to make experiences more interactive, engaging and effective. EdTech innovators are using tools such as points, badges, challenges, simulations, and AI-driven content to motivate learners and improve knowledge retention at scale. From school-based learning platforms to corporate training solutions, these companies are redefining traditional education by turning lessons into immersive, goal-driven experiences that encourage participation and continuous progress. Here, Top 10 of Asia shares its list of the top 10 most admirable gamified learning companies in Southeast Asia (presented in no particular order) that play a key role in improving engagement, accessibility and outcomes for learners of all ages.

Gameka (Malaysia)

Led by Kenny Lum, Gameka is a premier award-winning gamification agency in Southeast Asia specialising in educational solutions. Founded in 2016 as a consumer mobile game studio, the company pivoted in 2021 to focus exclusively on game-based learning. Since this transition, Gameka has delivered high-impact projects, including financial literacy games for the Malaysian Securities Commission, a numismatics experience for Bank Negara Malaysia, and corporate I.T. security awareness programmes. By blending creative game design with practical A.I. implementation, Gameka continues to transform professional and academic training through immersive business simulations and interactive tools.

Educa Studio (Indonesia)

Educa Group is an Indonesia-based education and digital content company co-founded by Andi Taru and Idawati, with a mission to create meaningful impact through technology, children’s edutainment and vocational learning. The group operates through two main business units: Educa Studio, which develops original intellectual properties through children’s animations, games, books, and digital content; and Gamelab Indonesia, which focuses on vocational education, digital skills training, and industry-linked learning for schools and campuses. Across its ecosystem, Educa Group has reached 50+ million edugame downloads, 4+ million YouTube subscribers, 3+ million digital book readers, and established partnerships with 500+ vocational schools and 30+ universities. By combining creativity, technology, and scalable systems, Educa Group is building trusted Indonesian-born IP and learning solutions with strong local relevance and growing global potential.

Gametize (Singapore)

Gametize, led by Keith Ng, solves complex business and societal challenges caused by a lack of user motivation and engagement through its intuitive and dynamic gamification and community technology. Powered by Gametize.com, creators can design compelling experiences that engage communities and drive positive impact, one challenge at a time. Gametize.com is an AI-native engagement platform designed to motivate target audiences through gamification, where users engage in quizzes, minigames, and challenges such as QR code activities, as well as interact with hosted content including videos and AI-generated widgets. Players can earn achievements and rewards, compete in teams for points, or socialise within the community. Anyone can create a Gametize mobile or web experience in seconds using Gametize AI. This highly customisable solution has engaged more than 1 million users and supported over 20 million completed challenges on Gametize.com and various enterprise platforms, empowering learning, transformation campaigns, employee engagement, customer advocacy and compliance in various verticals.

Edventure+ (Malaysia)

Edventure+ is a cutting-edge AI-powered STEM practice platform that empowers students to achieve academic excellence through gamified practice and real-time progress tracking, delivering a truly transformative and future-ready learning experience. Recognised as one of Malaysia’s most comprehensive digital practice platforms, it seamlessly integrates advanced AI technology, immersive gamification, and a locally aligned curriculum to help students excel at every stage of their academic journey. Driven by a strong mission to make quality practice accessible to every student through innovative technology and engaging experiences, Edventure+ champions the belief that learning should be fun, interactive and highly effective. Its platform brings together the best of AI, gamification, and curriculum-aligned content to support students in achieving their academic goals with confidence and consistency. Designed to boost grades, it turns study time into game time—creating an exciting, rewarding and results-driven journey that unlocks every student’s full potential.

Goama (Singapore)

Goama, led by Taro Araya, is a Singapore-based company with a presence in more than 24 countries around the globe, rapidly establishing itself as a powerhouse in the gamified learning platform space. Renowned for its distinct approach to gaming, Goama seamlessly combines social interactions, competitive challenges, and casual gameplay to create highly engaging and memorable digital experiences. The company’s dedication to innovation extends far beyond game development, as it continuously integrates cutting-edge technologies and emerging trends to ensure users remain deeply connected with its clients’ platforms. Through its expertise in gamification, growth hacking, and technology pods, Goama works closely with existing teams, enhancing capabilities while aligning with customer experience and brand storytelling, while also educating employees through immersive, game-based learning experiences. This holistic approach enables the creation of enjoyable, purpose-driven gaming experiences that not only captivate audiences but also drive measurable business results, positioning Goama as a global leader in next-generation engagement solutions.

Playtivate (Singapore)

Playtivate designs and develops games and interactive experiences for organisations that need people to learn, understand, participate, and act—setting a remarkable standard in the industry. Its work sits at the intersection of game design, immersive technology, and learning design, where it consistently creates experiences that are engaging, purposeful and aligned with clear objectives. As an award-winning innovator, Playtivate continues to push boundaries with exceptional creativity and precision. Playtivate designs VR/AR experiences, e-learning products, and serious games that turn complex ideas into clear, engaging digital journeys for education, healthcare, government, and enterprise teams, serving clients that include educators, healthcare institutions, public agencies, and enterprise teams, while seamlessly combining instructional thinking, interaction design and immersive technology to deliver transformative solutions that elevate learning into an unforgettable, impactful experience.

Hezmedia Interactive (Malaysia)

Hezmedia Interactive, led by Hezri Amir, is an award-winning application and game development company redefining how organisations engage and train through cutting-edge digital experiences. With deep experience in the field of Information Technology, Gamification, and Mixed Reality (VR/AR/XR), the company delivers powerful, future-ready solutions that transform traditional processes into immersive journeys. Hezmedia Interactive helps level up Marketing and Brand Awareness, Staff Onboarding, Customer Engagement through gamification, creating highly interactive experiences that captivate audiences and drive measurable impact. By harnessing the power of Virtual Reality, Augmented Reality or both for Next-Level Training, Simulations, and other Applications, the company enables organisations to step into fully immersive environments that enhance learning and performance like never before. Through its innovative approach, Hezmedia Interactive continues to push boundaries, blending creativity and technology to deliver next-generation solutions that elevate engagement, learning, and business transformation.

Think Codex (Malaysia)

Think Codex, founded by Andrew Lau, is an award-winning pioneer in gamification for behaviour change, redefining how organisations drive transformation through play and purpose. Renowned for its Gamified Solutions for Leadership, Talent Management, Learning & Development, Culture & Engagement and Sustainability, Think Codex delivers powerful, industry-tailored experiences designed for measurable impact. Its gamified platform empowers employees to learn, apply, and excel at work, turning traditional training into immersive journeys that inspire real behavioural change. By delivering engaging training that produces tangible results, Think Codex bridges the gap between knowledge and action in a highly effective way. With gamification solutions used in 6 countries, the company continues to expand its global footprint while maintaining a strong reputation for innovation and excellence. Think Codex stands as a leading force in shaping the future of workplace learning, engagement and performance transformation worldwide.

Rolljak (Indonesia)

Rolljak, founded by Aditya Batura and Lim Jia Xuan, is rapidly redefining the future of education as AI-assisted teaching meets cutting-edge gamification. Trusted by numerous trainers and educators, Rolljak helps educators use AI for marking: automate grading, including open-ended answers and written responses, with remarkable efficiency and precision, while also enabling them to use AI to create content by generating quizzes, prompts, lesson plans, activities, and creative tasks instantly. It allows educators to track student engagement in real time, with its proprietary engagement layer revealing who’s participating and how, and to enable collaboration effortlessly through breakout groups, team activities, and brainstorming sessions designed for equal participation. By activating peer-to-peer learning—voting, ranking, evaluating, and improving each other’s ideas—and leveraging meaningful gamification, not just leaderboards but real behavioural mechanics that enhance motivation, Rolljak delivers an extraordinary, future-forward learning experience.

CreativeCulture (Malaysia)

CreativeCulture, led by Jacey-Lynn Minoi, is an award-winning pioneer in game-based learning and gamification, redefining how education is experienced through creativity, play and innovation. It brings playful learning to life via game design, computational thinking, and STEAM — empowering learners and educators alike to engage in meaningful, future-ready learning experiences. At the heart of its innovation is MyCapsule Space, the first Gamification Lab in Malaysia, a self-designed lab that focuses on the principles of 21st century learning spaces. Most importantly, it is specifically designed to encourage co-creation and promote playful learning experience, setting a new benchmark for interactive education environments. Through its visionary approach, CreativeCulture continues to transform traditional learning into dynamic, immersive journeys that inspire curiosity, collaboration and critical thinking, positioning itself as a leading force in shaping the future of education and gamified learning.